Developing a successful mobile application to help local people make the right choices when it comes to their health choices requires more consideration than developing an app with some impressive bells and whistles.
Whether its relatively straightforward calls to action, such as accessing the appropriate NHS services for the corresponding condition or something more complex it is likely that the solution combines web development, e-learning, and behavioural change covering aspects of social marketing.
Ultimately for the application or campaign to be a qualified and quantified success we need to show a significant change of behaviour amongst our target group by reducing inappropriate usage of NHS services.
For the purposes of a brief blog article, we have summarised the key exchange principles and scratching the surface of the types of questions we should we asking when securing the key to the application’s success:
Insights
Typical questions and actions:
What barriers to access will we face? Practical, e.g. sound availability at point of access, and emotional, e.g. the reassurance from direct interaction with a health professional figure.
Exchange
Typical questions and actions:
Benefits (to emphasise) and costs (to reduce), for example: incentives such as time saved, feeling you have been self-sufficient, feeling “as though you have done the right thing”, vs. cost of feeling uncomfortable for misusing a service and experience of “uncomfortable” settings such as A&E, GP surgery, etc.
Competition
Typical questions and actions:
Competing health campaigns in particular those campaigns driving patients towards a GP for a check-up, NHS Choices information often telling you to visit A&E, etc.
Segmentation
Typical questions and actions:
Understanding which target segments this approach most appeals to and how we can tailor the solution so that it is most appropriate, segmenting forecasted user data, or key segments where behavioural change is most needed (we understand that profile data of who is using their A&E services by age, sex and time of day of attendance, and MOSAIC profiles is often available) so that we can prioritise when it comes to prioritising videos made and versions.
Learning Aims
e.g. Help our target audience understand how to navigate NHS services on a range of adult and childhood health services and conditions.
Learning Outcomes (per unit)
Primary – e.g. scenarios within a situation where home care is most appropriate, if you ought to access other NHS services, and when you should go to your GP or A&E.
Secondary – e.g. details of administering home care, how to access an NHS service, where to go for further information / instruction.
Key factors to be determined ahead of video / instruction communications include:
• Level of realism.
• Literacy level.
• Level of visual communication and minimisation of using visual or auditory words.
• Ethnicity “match” of individuals features through the videos.
• Duration of video usage on smart phone, lap top and desktop.
• Environments that videos will be used in, e.g. on public access computers where audio is restricted.
• Levels of interactivity – we’d like to explore how through integrating aspects of active viewing/listening can enhance the learning experience and retention of key information.
Capabilities required to successfully deliver an app central to a behavioural change programme:
• Design.
• Development of Learning Management System.
• Creation of all course content, including video, audio, animation, Interactive panoramas, 3D products.
• Web Delivery Platform.
• Mobile Delivery Platform: Delivered using HTML5 and Flash.
Then of course there are a few great ideas and pieces of flair along the way!